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Answer by nikita68

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Method 1 is the best(easiest), but to make it even out, you should add a Random.Range factor, so that they don't check at the same time, but at individual cycles. Method 3 could be used if the number of zombies becomes very large. I used this system in my own AI (Shooter AI), which is now on the Asset Store. It also contains a ready advanced zombie prefab.

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